Automation will take care of the rest. Breached into surface for a first time yesterday. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Automation Design 101: Designing Logic Systems for Automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. This gradation see. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. Meteors damage any building they pass through until they hit a solid tile. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. You want to have 1 vacuumtile. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. I would pulse them every 37. When the rocket lands it will open the door and stop the pump again. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. Oxygen Not Included. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. ignore the not gate on the upper right, that goes to something else. Oh. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Just a filter and a Not gate (bottom right with atmo sensor in middle). a) rocket leaves. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Posted February 14, 2019. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. They deliver the material, but then don't build the wire. Originally posted by Tregrenos: Ah. You need a little over 40 seconds for the bunker doors to close completely. The upside is the power consumption. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. When it's inactive the bunker doors close and the gantry extends. Should be enough for rocketry, I think. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Join. GUIDES NOT INCLUDED. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). The Peace Season output is just an. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Power: how much power the building requires or produces. Find relations between elements, information and attributes. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. Thanks. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. Rocket & Gantry automation is quite straight forward now. I've used this type of setup multiple times without issue before, and I do use multiple. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. This is not an access or priority issue. while bunker doors take 38 seconds to fully open. "A massive, slow-moving door which is nearly indestructible. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. This means (if you. But from time to time it seems like the wiring that goes through the bunker doors connecting. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Explore all the Oni element, building, plant, seed, critter, egg. Decor: affects a Duplicant's Stress and their opinion of their surroundings. These doors are not connected to any power grid, only to an automation grid. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. g. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Hi. Personally, I automate the bunker doors. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. A Sweepy will pick up any item, bottled liquids, and mop any liquids. It's not likely that your coal generators run continuosly for 3 cycles - ever. Something about meteors and bunker doors is causing the problem. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Posted October 13, 2018. Oxygen Not Included [Oxygen Not Included] - General Discussion. - I like doors. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. D. Category: classification of the building. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. Create your station with a regolith protection (glass roof + automining). This may also work with solids, but is more complicated. But now with Spaced Out dlc there is no such device no more. Need to verify that though. The tiles will get damaged but not entirely removed. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Hi. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Presenting - The Power Farm. . Bunker door cost 120W and need 38. Oxygen Not Included is a space-colony simulation game. One is automated to the showers. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Battle-tested for 500 cycles. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. Войти Магазин. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. It tracks rocket travel time, which you need to first input to counter and filter gates. someone was using sr gates in their automation of bunker doors and they were still having problems. Input 1 will be straight from the filter. Both Steam Engine and Liquid Fuel Tank can fit 900 kg of fuel, however due to a single input pipe, the latter can be filled with a single liquid pump in 90 seconds, while the former requires two gas pumps and 900 seconds. Francis John's space build link has never failed me and is easy to maintain. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Space Scanners can be used to detect incoming meteor showers before they begin. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. But, you will have to keep the scanners clear. 2s filter - the memory gate open and close the door after 2 seconds have passed. Not too thrilled by that. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. 1. This assures that every scanner will pick up the meteor showers before the bunker doors close and avoids the unwanted cycling behavior. The idea is when the shower is over, all doors will open and let the. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). Automatically links up to Rocket Ports built to either side of the platform. 876. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. #4. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. Does anyone know how to prevent that without a water clock or similar over engineering. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Logga in Butik. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. the miner clears exactly 4 tiles left and right, which is one bunker door. Hi. Explore all the Oni element, building, plant, seed, critter, egg. Coins. You do lose the regolith of anything that falls into doors. Hi. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Once it turns off, the bunker doors close and everything resets. Oxygen Not Included. Protect space scanners against meteors using. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. This is used, for example, in liquid and gas "crushers". Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. I've used this type of setup multiple times without issue before, and I do use multiple. I've used this type of setup multiple times without issue before, and I do use multiple. Presenting - The Power Farm. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. r/Oxygennotincluded. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Hi. Posted February 14, 2019. The door will open and the fog will clearLemesplain • 2 yr. One solution could be to build your rockets on top of your bunker doors. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. F. But now with Spaced Out dlc there is no such device no more. Using algae in Terrariums or Deoxydizers makes for one of the best early. Make certain that whatever you're using to power the system will not fail. Rockets don't need protection from meteors. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. Practical methods to automate door pumps and bunker doors in ONI. This is the biggest issue. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Presenting - The Power Farm. Add more element sensors, see how the spacing gets further apart. Hydrogen - Clean power. Beneath that is a ramp of 8 solar panels and 2 space scanners. Robominers then dig it away. I'm using the same automation wires to do all that and space scanners. You'll need to cancel the wire build order and then make it again. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. They deliver the material, but then don't build the wire. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. 3) the scanner logic is different: green - yes there are meteors. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. For example if rocket travel time is 27. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. That way either retracting or expanding, second gantry. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. As. Building can be used by duplicants to transform elements, produce power or perform new tasks. But now with Spaced Out dlc there is no such device no more. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. This section lists all buildings that has an Output Port. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. But now with Spaced Out dlc there is no such device no more. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Well, maybe you want all of them to open while no asteroids are coming. Learn how to obtain or transform a specific material. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. 1 / 6. I've used this type of setup multiple times without issue before, and I do use multiple. The access door switch controls access to the access door labelled above, and can be opened or closed independently of all other doors so Dupes can access the area. . Hi. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. . e. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. Hi. Might not seem super compelling, but all the assets are there, and it's a sandbox game. 8s filter - reopen the doors after 8 seconds to allow in sunlight. Build the base out of bunker tiles. < > Showing 1-2 of 2 comments . Gantry) and Great Monument parts. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. How it works. You set up two lines of bunker doors. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. On return, my bunker doors were broken. Becoming a bit frustrated with the atomated regolith removal. Find relations between elements, information and attributes. #11. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. The lead was melted so it disappeared into the vacuum as there is no backing plate. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. . The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. But the rocket will not try to land on an. I. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Or is it just a property of solid booster ?) 2. Oxygen Not Included. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. From my experience both the automation output signal from the capsule and the rocket scanner work fine. Find relations between elements, information and attributes. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. When a door goes into the 'off' state, it will not. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. All gates are set to 3 seconds. I’m a simple man. Learn how to obtain or transform a specific material. Uses Water to filter Carbon Dioxide from the air. The door can be cooled with looped oil or petrolum or water. The biggest issue is that the steam engine will not accept steam if it is entombed. 2 closely timed direct hits can melt even steel wires in the bunker doors. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Instead, replace them with a different refined metal like iron/gold/copper. Category: classification of the building. Oxygen Not Included > General Discussions > Topic Details. The Peace Season output is used to open the bunker doors, yes. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Basic setup. Find relations between elements, information and attributes. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Find relations between elements, information and attributes. But now with Spaced Out dlc there is no such device no more. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. To know how long a bunker door takes to load you just have to manually time it. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Logic gates cost a uniform 25 kg of Refined Metal . Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Bunker doors and tiles are the only things which withstand meteors. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. Size: width and height, in tile. Automation is an important part of almost any base in Oxygen not Included. Nope. Gate 3 - yet another Filter Gate (42 seconds). Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Is a game. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. Your space scanners all work with each other to detect all incoming events with the same reliability. This is my bunker door automation, it seems to work fine for over 1000 cycles. They melt so easily because they are very low mass and heat up really fast as a result. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. Personally, I automate the bunker doors. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. And then some of the gear, usually auto. It tracks rocket travel time, which you need to first input to counter and filter gates. We only use automation wiring when needed. #6. This requires that I cool the robominers. There are 2 automation ports on the command capsule. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But now with Spaced Out dlc there is no such device no more. Your done. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. It also persists with my mods disabled. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. The doors underneath the auto-miners close for a second when the bunker doors finish opening. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Bunker doors close when meteor showers approach. Oxygen Not Included. Ender's games Jan 22, 2022 @ 9:33am. I have them running "inside" the doors, using lead. But now with Spaced Out dlc there is no such device no more. My dupes have lasted almost 300 cycles and are ready to go to space. Your space scanners all work with each other to detect all incoming events with the same reliability. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. 2 Seconds on the buffers and 4 seconds on the filter gate. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Power saving bunker door automation. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. 0 coins. Steel: 500 Kg. . Storage Capacity: how much weight can be stored inside the building. 3°) Cutting scanner array cost is. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Help with Space Scanner/Bunker Door setup. You also need a row of mesh tiles above the solar panels to catch the hot. I've used this type of setup multiple times without issue before, and I do use multiple. . So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature.